CHROMATICA is a first-person puzzle game where the player must complete different chambers using colors. By learning the properties of each color, the player must make its way through the different rooms by collecting colors and painting elements until managing to escape this world.
I solely developed the project in Unity, handling the complete design and implementation of core mechanics, systems, and levels.
This project was part of my Bachelor's final project, where I explored methods for implicit tutorization of game elements and addressed common colorblindness types in video games.
Designed and implemented core mechanics and systems of the game:
Main character movement, camera and controls.
Color system: Color picker and color painter mechanics.
Level & Puzzle design:
Designed all puzzles and levels for the entire game with a total of 12 chambers.
- 3 tutorial chambers of each color mechanic.
- 4 intermediate chambers putting to the test what players learned in the tutorial.
- 5 advanced chambers combining different colors and mechanics.
Created a difficulty progression based on the number of required actions and introduction of mechanics.
Note that the progression was designed in smaller groups: 1 tutorial, 2 intermediate and 1 advanced; instead of all 12 at once.
Designed and implemented implicit tutorization for onboarding players. This was based on an exhaustive investigation I did in my thesis. This includes:
Using visual cues to guide players' attention to important elements.
Progressive introduction of mechanics without explicit tutorials.
Feedback systems to reinforce learning through interaction.
Creating a visual language so the player can always know the function of any interactable object of the game.
Designed and implemented all UI elements such as HUD, menus, settings and credits.
Developed a minimalist shader for visual consistency.
Implemented an accessibility system with color-blind filters.