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Lost Memories

Lost Memories

Feb - June 2022

This project was developed during my second year of university. Lost Memories, is a 3D first-person horror game where the player encarnates Billy, an 67-year-old man.

My contributions

  • Designed and implemented core gameplay systems, including movement, object inspection, and looping level progression.
  • Created immersive horror sequences, with scripted tension events, dynamic triggers, and audio-visual cues to enhance player experience.
  • Unreal Engine
  • Blueprints
  • Gameplay design
  • UX
  • Level Design
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System Runner

System Runner

April - June 2023

This project was developed during my third year of university. System Runner is a fast-paced, FPS runner in which you will traverse different levels with the objective of defeating all enemies and reaching the end, attempting to achieve the fastest time.

My contributions

  • Designed and implemented core gameplay systems, including physics-based movement and weapons.
  • Developed game progression and infrastructure, implementing persistent scene architecture and leaderboards using Unity Game Services (UGS).
  • Unity
  • C# Programming
  • Gameplay design
  • UX
  • UGS
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Astral Trials: Aspect of Pluto

Astral Trials: Aspect of Pluto

Dec 2022 - Feb 2023

The goal of this project was to enhance my Unity skills while producing content for my portfolio. Astral Trials: Aspect of Pluto is a 2D top-down puzzle videogame where the player plays the "Aspect of Pluto", a wizard who has the ability to cast an elemental projectile.

My contributions

  • Designed core mechanics, including a projectile system that follows the cursor with unique properties,as well as puzzles, UI, and overall UX and progression.
  • Created visual assets, including tile designs and custom sprites to support gameplay and level design.
  • Unity
  • Puzzle design
  • Gameplay design
  • UI & UX
  • 2D Art
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