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System Runner

System Runner

April - June 2023

This project was developed during my third year of university. System Runner is a fast-paced, FPS runner in which you will traverse different levels with the objective of defeating all enemies and reaching the end, attempting to achieve the fastest time.

My contributions

  • Designed and implemented core gameplay systems, including physics-based movement and weapons.
  • Developed game progression and infrastructure, implementing persistent scene architecture and leaderboards using Unity Game Services (UGS).
  • Unity
  • C# Programming
  • Gameplay design
  • UX
  • UGS
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Astral Trials: Aspect of Pluto

Astral Trials: Aspect of Pluto

Dec 2022 - Feb 2023

The goal of this project was to enhance my Unity skills while producing content for my portfolio. Astral Trials: Aspect of Pluto is a 2D top-down puzzle videogame where the player plays the "Aspect of Pluto", a wizard who has the ability to cast an elemental projectile.

My contributions

  • Designed core mechanics, including a projectile system that follows the cursor with unique properties,as well as puzzles, UI, and overall UX and progression.
  • Created visual assets, including tile designs and custom sprites to support gameplay and level design.
  • Unity
  • Puzzle design
  • Gameplay design
  • UI & UX
  • 2D Art
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Escape from Gaia

Escape from Gaia

Feb - April 2023

This project was developed during my third year of university. Escape from Gaia is a 3D low-poly third person shooter in a Sci-Fi environment.

My contributions

  • Designed and implemented core systems, including camera, shooting, weapons, enemies, and UI.
  • Designed levels, puzzles and encounters, and modeling characters and assets.
  • Unity
  • C# Programming
  • Gameplay design
  • UX
  • Level Design
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Project Klottra

Project Klottra

Feb - June 2021

This project was developed during my first year of university. Project Klottra, is a 2D point & click puzzle videogame where the player plays Klottra, a drawing locked in a notebook.

My contributions

  • Designed and implemented core point-and-click mechanics.
  • Created escape room puzzles, game progression, and 2D/UI assets.
  • Unity
  • Puzzle design
  • Level design
  • UX
  • 2D art
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Winter Village

Winter Village

Feb - May 2022

This project was developed during my second year of university. Winter Village is a playable 3D low poly environment in a snowy mountain.

My contributions

  • Designed and implemented the main third-person controller using Cinemachine.
  • Designed the map with Unity Landscape, and implemented dynamic cinematic sequences using Cinemachine and Timeline.
  • Unity
  • C# Programming
  • Cinematics
  • VFX
  • Level Design
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Dire-Hector

Dire-Hector

June 2025

This project was made during a 1-day Game Jam with the theme of "Direction".

My contributions

  • Designed and implemented a mini-game for passing exams, including a timer and scoring system.
  • Developed the game's scene architecture.
  • Unity
  • C# Programming
  • Gameplay design
  • UX
  • Game Jam
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