Dire-Hector is an arcade minigame created in a one-day game jam with the theme “direction”.
I worked as a Game Designer and Programmer on this project, designing and implementing minigames and the scene architecture.
- Designed and implemented a minigame about approving exams, aligned with the jam's theme.
- Developed the timer and scoring system to track player performance.
- Implemented the scene architecture to manage different game states smoothly.
- Genre: Minigame, arcade, game jam
- Platform: PC
- Dev duration: June 2025 (1 day)
- Engine: Unity