Kai Xian Lan Ji
Designer
My projects
Over the last years, I have been developing projects that vary in genre, team size, and scope.
Here are some of my most recent works, showcasing a range of creative and technical skills across different types of projects.

Not my war
Not My War is a 3D isometric stealth and exploration game where the player encarnates a small white ferret.

CHROMATICA
CHROMATICA is a first-person puzzle game where the player must complete different chambers using colors.

Rush Commander
Rush Commander, a thrilling survivor game, features reinforcement mechanics and a top view.

Lost Memories
Lost Memories, is a 3D first-person horror game where the player encarnates Billy, an 67-year-old man.

Astral Trials: Aspect of Pluto
Astral Trials: Aspect of Pluto is a 2D top-down puzzle videogame where the player plays the Aspect of Pluto.

System Runner
System Runner is a fast-paced, FPS runner in which you will traverse different levels, attempting to achieve the fastest time.
Still interested in seeing more? Check out my full portfolio down below!
About me
Hi! I'm Kai Xian Lan Ji, a Gameplay & Systems Designer based in Spain, with hands-on experience developing projects of different scopes using Unreal Engine 5 and Unity.
I specialize in gameplay systems, combat feel, progression, and player experience design, with a strong focus on translating design ideas into playable and iteratable experiences. My background in implementation and prototyping allows me to collaborate closely with multidisciplinary teams and rapidly test gameplay concepts in-engine.
I enjoy analyzing how mechanics, systems, and player behavior interact to create meaningful gameplay experiences, and I'm particularly interested in action, competitive, and systems-driven games.
My skills
Game design
- Gameplay design
- Systems design
- Puzzle design
- Combat design
- UX Design
- Level design
- AI Design
- Documentation
- Game balance
- QA
Software
- Unreal Engine
- Unity
- Blueprints Visual Scripting
- C#
- Adobe Photoshop, Premiere, AE
- Blender
- 3dsMax
- Microsoft Office & Google Docs
- Excel & Spreadsheets
- Github
- Jira
- Notion
My Journey
Game designer
24-Pack Studios, Spain
- Worked on Not my war - a isometric stealth game with a team of 24
- Designed and documented core mechanics, systems and levels
Jan 2025 - Dec 2025
Master's degree in Game Design
Madrid, Spain
- Learned game design theory and game analysis
- Designed and prototyped levels in Unreal Engine
- Developed an isometric stealth game with expert mentorship
Oct 2024 - Oct 2025
Game designer & programmer intern
FiveXGames S.L., Spain
- Worked on RushCommander - a 3D roguelike survivor game
- Designed and implemented perk-trees, drops system and balanced game difficulty
April 2024 - July 2024
Bachelor's degree in Game Design
Madrid, Spain
- Learned all stages of game development: game design basics, 3D art, and programming in C# (Unity).
- Developed multiple projects using Unity and Unreal Engine.
2020 - 2024
Contact me
Please contact me directly at kaixianlanji@gmail.com or through this form.